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Old Jul 10, 2008, 06:31 AM // 06:31   #61
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Quote:
Originally Posted by FlamingMetroid
people who buy Macs aren't buying them to play games.
Yep. When I bought a Macbook, I had no intention of gaming on it. I won't use Bootcamp to run Windows either, because the reason why I even bought a Mac was to avoid Windows altogether. When I play games I do it on my PC which has a ton better hardware anyway.

As for a console, I've seriously considered ditching upgrading my desktop PC for a PS3. The keyboard and mouse compatibility is nice, and I won't miss MMOs because I hate them for taking up countless hours of my life.
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Old Jul 10, 2008, 10:26 AM // 10:26   #62
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UT3 lol, hopefully GW2 will avoid that particular hurdle and not consolise their game.

It's a good idea in theory, but it's the whole PC gamers having an advantage for wielding a 'Keyboard of speed' & 'A Mouse of responsiveness +2' V's a joypad of.......

"let me turn round, almost there, gimme a sec, I'm almost turned, oops, I went to far, is it the Z button to autoface? No wait, i'm almost fully turned" (PC gamers by this time have finished the fight and are scratching their heads)

Thats if it was multi platform. Plus, without using a console mouse and keyboard (which imho, begs the question, why bother with consoles just to make them as PC like as possible?) using 8 and prolly more for GW2 skills would be a nightmare on a console
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Old Jul 10, 2008, 12:54 PM // 12:54   #63
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Oblivion had the ability to work well on consoles because of the way it played, it is a single player game, meaning that it was perfectly possible and acceptable for everything else to be paused whilst you bring up your inventory to scroll through several tabs and down to the particular poison you want.

If Oblivion was multiplayer it would have to have been designed completely differently, with far less depth in order for console gamers to play. There would be no way for them to get to that specific potion in the required time frame, they'd be dead by the time they managed to find it. There would be no way console controllers could have been mapped to each individual item without the game being horrifically complex, and requiring complicated and very specific key presses to access many things.
On the PC however this would have been much more possible, although still pretty horific.

I can't understand how you can play GW with a 360 controller as comfortably as with a keyboard and mouse, you'd need a keyboard to chat for a start, ok so you could just be silent, or use vent/TS. Standard console controllers have movement buttons and up to 8 other buttons, so that allows you to move and use each skill, maybe you can auto target, or use one of the unused movement multibuttons for target scrolling. Now say you want to put something in your storage, or use a candy cane, what do you do? I use at least 25 keys regularly when I play GW, in addition to my mouse, and there are several default bound keys that I don't use and many other potential key bindings I could use to make myself more competative with easier access to other functions.

Ok, so the game isn't as difficult to complete as it ma once have been (supposedly), that doesn't mean it isn't still complex from other perspectives, there are a lot of windows to look at and lots of things you may at some point want to click with your mouse or access via a key press, these things simply cannot be performed as easily with console controllers, several are probably impossible, I really don't know how advanced the programming of controller key bindings is, perhaps if you hold L1+R1+A+B+C+D and triple tap left then right you can move a specific inventory slot to a specific storgage slot, but I wouldn't want that kind of complication, and alternative methods would be far too slow for me, I'd kick you from my party if I had to wait half an hour for you to prepare.

Last edited by captain_carter; Jul 10, 2008 at 01:08 PM // 13:08..
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Old Jul 10, 2008, 01:01 PM // 13:01   #64
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360 has one of those text msg thingy that you can hook up to the pad, not to mention usb keyboard and mouse, same goes with the ps3.
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Old Jul 10, 2008, 01:18 PM // 13:18   #65
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IMO, the use of a keyboard and a mouse is basically against the console "philosophy", for many console gamers it would be impractical and uncomfortable in their normal gaming environment.

It seems to me that owners of consoles wishing to play GW2 on them, would have to relocate their console to a desk, buy and connect a keybaord and a mouse and essentially begin using their console as they would a PC.
The expense and inconvenience of this would probably put most off, and many would simply give up on their 'GW on a console' dream, or simply buy a PC. This would make production of GW2 for consoles unprofitable and unneccessary.

Console games generally in my experience have far less complicated interfaces than similar PC games due to the nature of console play. For many consoles were used with small TVs, and viewed at a considerably larger distance than PC monitors, using the interface would be impossible for many in this situation, forcing them to spend more money upgrading their equipment and moving to a desk. By this point it would have been cheaper to buy a PC with a monitor keyboard and mouse all thrown in.
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Old Jul 10, 2008, 01:28 PM // 13:28   #66
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Quote:
Originally Posted by captain_carter
Oblivion had the ability to work well on consoles because of the way it played, it is a single player game, meaning that it was perfectly possible and acceptable for everything else to be paused whilst you bring up your inventory to scroll through several tabs and down to the particular poison you want.

If Oblivion was multiplayer it would have to have been designed completely differently, with far less depth in order for console gamers to play. There would be no way for them to get to that specific potion in the required time frame, they'd be dead by the time they managed to find it. There would be no way console controllers could have been mapped to each individual item without the game being horrifically complex, and requiring complicated and very specific key presses to access many things.
On the PC however this would have been much more possible, although still pretty horific.

I can't understand how you can play GW with a 360 controller as comfortably as with a keyboard and mouse, you'd need a keyboard to chat for a start, ok so you could just be silent, or use vent/TS. Standard console controllers have movement buttons and up to 8 other buttons, so that allows you to move and use each skill, maybe you can auto target, or use one of the unused movement multibuttons for target scrolling. Now say you want to put something in your storage, or use a candy cane, what do you do? I use at least 25 keys regularly when I play GW, in addition to my mouse, and there are several default bound keys that I don't use and many other potential key bindings I could use to make myself more competative with easier access to other functions.

Ok, so the game isn't as difficult to complete as it ma once have been (supposedly), that doesn't mean it isn't still complex from other perspectives, there are a lot of windows to look at and lots of things you may at some point want to click with your mouse or access via a key press, these things simply cannot be performed as easily with console controllers, several are probably impossible, I really don't know how advanced the programming of controller key bindings is, perhaps if you hold L1+R1+A+B+C+D and triple tap left then right you can move a specific inventory slot to a specific storgage slot, but I wouldn't want that kind of complication, and alternative methods would be far too slow for me, I'd kick you from my party if I had to wait half an hour for you to prepare.
It's pretty easy dude.

My setup with an XB360 controller is:
D-Pad Left: Friend List
D-Pad Right: Inventory
D-Pad Up: Quest Log
D-Pad Down: Skills and Attributes
Left Joystick: WSAD
Right Joystick: Mouse. Yeah thats right, you can move the mouse cursor so all that stuff you mentioned with storage and stuff takes the same amount of speed.
L Trigger: LMB
R Trigger: RMB
A: LMB
B: Push to talk on vent.
X: Close Dialog/Cancel
Y: Attack
L Shoulder: Left Action Bar (automatically moves the pointer over a skill for use with A/L Trigger to activate.)
R Shoulder: Right Action bar
Back: Map
Start: Target nearest enemy
L Joystick Button (pushed in): Zoom out
R Joystick Button (pushed in): Zoom in.


It's easy as hell once you get used to it, but that setup will only obviously work with offensive classes. Not recommended for healers etc!
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Old Jul 10, 2008, 01:29 PM // 13:29   #67
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Quote:
Originally Posted by captain_carter
the use of a keyboard and a mouse is basically against the console "philosophy".
Gently caress me! There's a console philosophy?!
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Old Jul 10, 2008, 01:29 PM // 13:29   #68
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Quote:
Originally Posted by Solange
exactly

its just buy the console, buy the game, - it works

With PC gaming theres issues of drivers for video cards, hardware requirements, do you have any hard-drive space, do you have enough memory...do you have the right operating system

Viruses...adware on pc's

Vista DX10 only leaving XP users with DX9 so graphical settings differ and just a barrage of issues
Very good point. Some games require a lot from a computer. One reason I missed out on a lot of PC games (now that I have a decent computer, I'm happy though ). Consoles on the other hand, you can pop the game in and you're ready to play - no issues with graphics cards and whatnot.

You can plug in usb keyboards to the ps3/360, not sure of mouse as I've never tried and my console gaming has been almost nonexistant of late.

Having it on consoles would be interesting. Would have to see how they went about doing it. But I'm fine with it on PC.
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Old Jul 10, 2008, 01:36 PM // 13:36   #69
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Wii's have mouse + keyboard compatability.

And the Wii's got blue tooth. So making a head set wouldn't be too hard.

Last edited by Holly Herro; Jul 10, 2008 at 01:39 PM // 13:39..
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Old Jul 10, 2008, 02:16 PM // 14:16   #70
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Only problem is, PS3's suck. 360 would be great.
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Old Jul 10, 2008, 02:36 PM // 14:36   #71
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Quote:
Originally Posted by Zebideedee
UT3 lol, hopefully GW2 will avoid that particular hurdle and not consolise their game.

It's a good idea in theory, but it's the whole PC gamers having an advantage for wielding a 'Keyboard of speed' & 'A Mouse of responsiveness +2' V's a joypad of.......

"let me turn round, almost there, gimme a sec, I'm almost turned, oops, I went to far, is it the Z button to autoface? No wait, i'm almost fully turned" (PC gamers by this time have finished the fight and are scratching their heads)

Thats if it was multi platform. Plus, without using a console mouse and keyboard (which imho, begs the question, why bother with consoles just to make them as PC like as possible?) using 8 and prolly more for GW2 skills would be a nightmare on a console

QFT could not say it any better

Just look at the ps3 Pop linux on it (dl one of the many GUI's for it) hook up a keyboard and mouse and what do you have? A COMPUTER. seems sony thought ahead with the ps3.
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Old Jul 10, 2008, 02:59 PM // 14:59   #72
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Quote:
Originally Posted by Solange

Someone told me PC gaming is dieing
Stupid Blizzard, what were they thinking when they decided that D3 and SC2 won't be ported to consoles.
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Old Jul 10, 2008, 05:03 PM // 17:03   #73
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Quote:
Originally Posted by BlackSephir
Stupid Blizzard, what were they thinking when they decided that D3 and SC2 won't be ported to consoles.
/win

12345678
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Old Jul 10, 2008, 06:16 PM // 18:16   #74
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Quote:
Originally Posted by DarkNecrid
Right Joystick: Mouse. Yeah thats right, you can move the mouse cursor so all that stuff you mentioned with storage and stuff takes the same amount of speed.
Well I'm very surprised that anyone can use those joysticks as effectively as a mouse, but I find it unlikely that the majority of people will be able to achieve that in a reasonable timescale.
Those joysticks work on a very different type of motion to mice, I also doubt I have the same control abilities with my thumb as my arm/wrist. The motion from a mouse is in my experience much smoother and simpler to 'understand' than that of a small gamepad joystick, which, to the best of my knowledge based on the preceding versions, are far less accurate and have much less ability to respond to the exact motion you are trying to affect.
With a mouse, the motion across the screen is proportional to the actual motion of your hand (and mouse) across a surface, with a joystick, the motion depends on your pushing the stick in a particular direction. IN the same way that most people find the common mouse far more intuitive and useful than the original 'ball in a box' system from which they evolved, mice are easier to use for this purpose than joysticks.

From that key mapping, you have to scroll through your skills, I see no way this could be as quick as pressing 1...8 on your keyboard.

You would also be at least 6 keys down compared to a keyboard user, and even more when you consider the additional bindings that people can custom make, whilst a few like yourself may be capable enough to overcome this deficiancy, many without a keyboard would be unable to compete on the same level as someone with a keyboard and mouse.
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Old Jul 10, 2008, 06:41 PM // 18:41   #75
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Aww why didnt you put a picture of what was on the other side of the cover?

Sorry for the blurriness.. >.<

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Old Jul 10, 2008, 06:52 PM // 18:52   #76
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yea i suck with a pad compared to a kb dude. i only use it in pve for the lulz (and because you can win pve with a pad)
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Old Jul 10, 2008, 06:55 PM // 18:55   #77
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Quote:
Originally Posted by MisterMax
Aww why didnt you put a picture of what was on the other side of the cover?

Sorry for the blurriness.. >.<

Either of the posters that posted screenshots of PC Gamer notice that is an ADVERTISEMENT, not an article? If not read the top middle part of the pages you posted.
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Old Jul 10, 2008, 08:51 PM // 20:51   #78
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I would like to see Guild Wars 2 on a console. I don't know if it would sell a lot, but I'd still buy it .
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Old Jul 10, 2008, 09:48 PM // 21:48   #79
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Quote:
Originally Posted by KMVRanger
I have an Xbox 360 given to me by my brother. However, it is in need of a power brick, AV cables and a controller. I was tempted to try Assassin’s Creed. But in looking into the needed accessories, it turns out I would have had to have spent around $180 (including the price of the game) just to get things running.
umm no offense here but when you buy the 360's it comes with all that is needed unless your cheap and dont buy the 400$ one that comes with the harddrive so did your brother lose the cables?? lol or did they break?
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Old Jul 10, 2008, 10:45 PM // 22:45   #80
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Personally I always grew up only having a computer. My parents always told me I didn't need Nintendo, PlayStation, Sega, etc. when I had a computer. So I'm all in favor of the game being only for the computer.

But I see no problem with making the game for various consoles. What I do see is they'll bring it out for the computer first and gradually introduce it to other gaming consoles. But you never know.
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